Explosives

M66 Rocket Launcher
















The rockets fired by this weapon are faster and more powerfull than Doom's default Rocket Launcher. However, the biggest drawback of this weapon is that you'll need to reload after 4 shots. Reloads are in Duke style (meaning, auto-reload after a predefined number of shots), but you can also reload manually.


Name: M66 Rocket Launcher
Class: 5
Type: Projectile
Reload: No
Altfire: No
Summon: M66RocketLauncher
Ammo Type: RocketAmmo
Powered Mode: No
Added States: No
Submitted: jdredalert
Decorate: jdredalert
GLDefs: None
Sounds: Capcom, EA Games, IDSoftware
Sprites: Capitain J, Capcom, 3D Realms
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Resident Evil 2 Grenade Launcher












Made specially to replicate the behavior of the Grenade Launcher featured on Capcom's Resident Evil 2, this weapon can use three different types of ammunition: the Grenade Rounds, which are a burst of four mini bombs fired simultaneously; the Acid Rounds, that fires an acid-filled grenade that melts the skin of the enemy, causing poison damage; And the Flame Rounds, that create a barrage of fire that deals extra damage to the enemies. The secondary attack button will cycle between the grenade types. Replaces the default Rocket Launcher and it's ammo.

Name: RE 2 M79 Grenade Launcher
Class: 5
Type: Projectile
Reload: No
Altfire: No
Summon: GLauncherPickup
Ammo Type: Custom (Explosive Rounds, Flame Rounds, Acid Rounds)
Powered Mode: No
Added States: No
Submitted: jdredalert
Decorate: jdredalert, Eriance (based on UTNT Flamethrower's "DropFire")
GLDefs: Yes (Lights.pk3)
Sounds: Capcom
Sprites: EdisLeado (original 3D model), jdredalert, NAM (pickup sprite only), Capcom (ammo pickup sprites)
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